Detinwolf's Heavy Gear Collection

Hey everyone, we’re back with another hobby highlight, this time we’re looking at the impressive collection by our very own Detinwolf. What drew me to his work was his exceptional clean parade ready paint jobs. Detinwolf seems to be gunning for studio painter at this point, and he might get my vote! Enjoy this look at a prolific hobbyer who won’t be happy until he has every heavy gear model painted (in parade colors no less)!

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Categories: Blitz  Tags: Painting Spotlight 

SRA 8th Jungle Recon Detachment

Hey everyone, the site migration is more or less finished and we’re alive and kicking again so it’s time to get back to our community hobby spotlights! This week in the Heavy Gear Hangar we’ll be spotlighting a lovely little force by Marley AKA dr.racoonphd aka MamelukStan on the discord. This wonderful Southern army has been lovingly collected and painted with an excellent camo pattern that matches the crafted table perfectly. I hope you all enjoy this spotlight as much as I have, as always, a big thank you to Marley for letting us highlight this force.

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Categories: Blitz  Tags: Painting Spotlight 

Dangar Pirates!

Hello everyone, it’s been a while!  We’re looking to revive the painting spotlights going forward so let us know what you think of them and if there is anything in particular you’re looking and of course if you have an army you’d like to highlight then feel free to reach out to me on the discord or forum and your force could be spotlighted here too!With that out of the way lets take a look at this article’s feature army:  the “Dangar Pirates” by John AKA Johnnycat93 on Discord.  I selected John’s force to relaunch the paint articles as it’s lovingly crafted NuCoal army with a ton of modifications and a very interesting pirate aesthetic.  I hope you will all enjoy it as much as I have.

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Categories: Blitz  Tags: Painting Spotlight 

Getting Started in Heavy Gear

Maybe you saw the game at a convention, maybe you saw some miniatures painted on social media, maybe you wondered about that old video game you used to play when you were a kid, maybe you never left.  However you got here, it’s never too late to discover this hidden gem and to start playing heavy gear!  This article is aimed at people who are interested in starting this fascinating game but are unsure of where to begin. Life on Tera Nova: Mecha combat in the 62nd century, Understanding the Setting of Heavy Gear· Heavy Gear is set in the 62nd century and imagines a world where humanity has colonized a handful of planets to ease population and resource concerns.  However, this period of expansion has not gone without conflict.  The focus of our story is Terra Nova, an arid world rich in resources whose control is contested by its inhabitants as well as external forces.  It is the year TN1954, the planet is currently ablaze.  It has now been 4 cycles since the start of the 2nd invasion of Terra Nova by the Colonial Expeditionary Forces of Earth, aiming to reclaim their wayward colony.  The forces of Tera Nova were able to put aside their differences to fend off the first invasion, but will they be able to do so again before all is lost?  Or is it better to sell out, watch the world burn, and to be king of the cinders? · The setting of Heavy Gear is often described as a Tom Clancy novel with Mecha.  The background and stories cover the political machinations of the major players as they weave their way through a complex and interwoven tapestry of deception and mecha combat action.  The setting while being science fiction, aims to be grounded in a more gritty reality than most other mecha settings firmly planting it in the “Real Robot” genre.  The characters are not super human, wars are fought using combined arms tactics and attrition, supply chains are critical, cat and mouse games of electronic warfare playout across the battlefield, casualties just a misstep away.

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Categories: Blitz RPG  Tags: Heavy Gear Start Here 

MHT Update (Blitz and RPG)

Apologies for the delay everyone, this has taken longer to publish than I would have liked. Today we are putting out the updated MHT stats to reflect the new resculpt and artillery variants.

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Categories: blitz  Tags: HGB3.1 

Vehicle Rarities and Updated Extended Document

Vehicle Rarity

The world of Heavy Gear is full of various factions and powers but what can often be forgotten is that many of those are themselves coalitions of smaller entities. The “North” is a full confederation of 3 leagues of city states for example. Each of those leagues has their own military as well as the Northern Guard and smaller independent reserve or militia units. Within that web of members, different companies produce combat vehicles and sell to those members. However not all members have equal access to all vehicles produced by all companies. Each member would have an easier time buying from local companies for example. This disparity has not truly been modeled in either the RPG or Blitz previously until now.

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Categories: blitz rpg updates  Tags: HGB3.1 HG RPG 4e 

The Night Hunter Stalks the Night

HACS-01MG-N Night Hunter

The Hunter has probably the most variants available for a walker combat chassis. Its built-in simplicity make modifications easy, and limited production runs of extremely specialized vehicles are often made by Northco’s sub-contractors. The N-type Hunter, also called Night Hunter by field personnel, is one such specialized unit. It is a night fighting Gear designed by the Northern Guards’ technical arm to answer the field commanders’ requirements. Night fighting is different from daytime combat, not only because of the absence of light (easily remedied by low-light and IR optics) but because the silence and cooler temperatures make it easier to spot a moving vehicle. The Gear was produced in limited quantities in TN 1846 and TN 1897 by Northco at their Fieldstrome facilities near Valeria. The Fieldstrome Manufacturing Compound is not a full production chain; rather, it receives nearly-complete Hunters from the local Northco factory and installs the required specialized systems for whatever variant they happen to be building at the time.

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Categories: blitz hobby  Tags: HGB3.1 Modeling 

Eden and Utopian Airborne Troupes

The same Golem technology that Eden employs has long been used on Utopia, though the Utopians took the suits down a different technological development path. The Utopians called their technological adaptations APES (Augmented Personal Environmental Suits) and they were prominent in the Horseman Wars that ravaged Utopia after the nuclear apocalypse. The Utopian forces still utilize troupes APES on the front line alongside automaton formations. Fundamentally the Trooper and Support APES are the same core machines as an Edenite constable and man at arms golems. However, during the opening weeks of the War for Terra Nova, Utopian APES units are much more advanced than their Edenite counterparts. This is mostly due to the higher standards of maintenance and availability of parts and support personnel. Most APES feature some sort of wave dye technology in their suits and can change camouflage at will and baffle most typical sensors. Some units even have access to second generation wave dyes that generate a near invisibility by projecting the images around them rather than camouflage schemes. Troupes of such APES are commonly deployed via aerial insertion as raiders and paratroopers. Their primary role is to disrupt Terranovan defenders and deal with troublesome targets via pinpoint strikes. These units were very successful and the CEF requested that Utopia help bring some Edenite units up to the same standard of equipment. The Edenite version of these units is more of a raider and marauder.

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Categories: blitz  Tags: HGB3.1 Specialist Combat Group 

Moab Variants Stride Across the Field

The Moab is an almost perfect example of Caprician walker vehicle engineering. It is a four-legged walker vehicle powered by twin V- engines located at the rear of the main hull. The latter sits on a universal turreted mount, to which a hip block is attached. Four powerful legs come out of the block, two on each side, which give the vehicle a somewhat insect-like appearance. The long legs are segmented for maximum mobility and equipped with claw-like feet for traction on the tough Caprician surface.

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Categories: blitz  Tags: HGB3.1 

Oannes Constables Arrive on Eden

The Oannes is a common amphibious suit based on the submersible powered suits used during the mid-Colonial Period. Similar to the suits shipped to Utopia and other colonies, these early powered suits were used to aid in the terraforming and industrial tasks of the colony. The Oannes combat variant was developed during the Scrap Wars. Continually improved since that time, the suit is now a battle-tested machine, able to hold its own against both bug drones and even larger golems.

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Categories: blitz  Tags: HGB3.1