HACS-08MG-D SPEARHEAD TIGER


Today we’re featuring another army from the community. Léon (aka Part Time Commie) from the local community has sent us pictures of their fantastic looking Port Arthur Korps army (with a little CEF mixed in).
Here’s my PAK armies, sometimes shamelessly used as CEF for narrative purposes, I decided to go with PAK because I really liked their tanks, especially the MHT-68 all hail the MHT-68, and their combined arms approach. I could have went with CEF but I found the narrative possibilities with PAK more interesting since you could do more with border politics than the big bad threat from outer-space. I also really liked the idea of those old tanks being maintained past their primes and supplemented with old gears they got for cheap. I have other armies from which I can pull models to put them in and maybe later I will paint gears in PAK colors and decals. I decided to go with something very standard for the color scheme as I had multiple armies I wanted to paint and wanted to be flexible in my narratives. It’s not original but I really like that color scheme and it screams PAK/CEF when you look at it, at least to me!
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Rovers are a constant threat to Peace River forces and their interests in the Badlands. To fight this menace, specialized anti-rover squadrons are put together. Fitted with ECM Spectre upgrades with enhanced jamming capabilities, Anti Rover Blockade Squads shut down the communication equipment of the enemy rovers, before isolating and destroying the individual threats.
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Constructing a Specialist Combat Group is a bit different than a normal Blitz! combat group. Instead of picking the role and secondary role for the unit and filling it how you please, you must instead adhere to strict rules for composition, which may even include only running specific variants or upgrades. In exchange for adhering to this rigid formation, you may be able to run some models in a Role they may not normally fit in, or gain access to some unique options.
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The Rock mamba is a pretty interesting variant of the traditional Black Mamba. The design for spike guns for climbing has changed since the original art in the Southern Vehicle Compendium, so we’re going to modernize it’s look a bit. Furthermore, while the artwork shows spikes on the knees, it’s pretty hard to add fiddly little spikes to those tiny knee covers, but we’ll take that inspiration to the shoulders instead, keeping a very pokey aesthetic.
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The Southern Republic is currently interested in expanding its ability to dominate the mountainous areas of Terra Nova in general and of especially in the Badlands -an airborne insertion in many of these areas is not always possible and a specialized strike team is often required. Also, while this is somewhat unavowed, the Rock Mamba’s abilities would prove invaluable in dislodging Northern forces from their defensive locations in the mountains should a North-South conflict occur. For that very reason, a special emphasis has been placed on the Rock Mamba’s ability to travel the rough terrain native to the mountainous areas. The Black Mamba, as one of the best Gears of the South, seemed the perfect subject to modify.
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Heavy Gear Blitz! is a game you can enjoy in a variety of ways. Some people love incorporating it into their role playing games, or building their own scenarios and campaigns to fight across the surface of Terra Nova. For the players who enjoy the competitive aspects of miniature games, a tournament system has been created by the community!
At its core, the Heavy Gear Blitz Tournament System (or HGBTS) was created to create a common context of competitive play, for players to be able to discuss the game and strategies within a shared understanding of how missions are going to be played. Furthermore, it’s intended to help create a streamlined tournament experience, so that games can end in a reasonable amount of time and space for your average local game shop.
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