
PRDF Infantry
Getting Started in Heavy Gear
Maybe you saw the game at a convention, maybe you saw some miniatures painted on social media, maybe you wondered about that old video game you used to play when you were a kid, maybe you never left. However you got here, it’s never too late to discover this hidden gem and to start playing heavy gear! This article is aimed at people who are interested in starting this fascinating game but are unsure of where to begin. Life on Tera Nova: Mecha combat in the 62nd century, Understanding the Setting of Heavy Gear· Heavy Gear is set in the 62nd century and imagines a world where humanity has colonized a handful of planets to ease population and resource concerns. However, this period of expansion has not gone without conflict. The focus of our story is Terra Nova, an arid world rich in resources whose control is contested by its inhabitants as well as external forces. It is the year TN1954, the planet is currently ablaze. It has now been 4 cycles since the start of the 2nd invasion of Terra Nova by the Colonial Expeditionary Forces of Earth, aiming to reclaim their wayward colony. The forces of Tera Nova were able to put aside their differences to fend off the first invasion, but will they be able to do so again before all is lost? Or is it better to sell out, watch the world burn, and to be king of the cinders? · The setting of Heavy Gear is often described as a Tom Clancy novel with Mecha. The background and stories cover the political machinations of the major players as they weave their way through a complex and interwoven tapestry of deception and mecha combat action. The setting while being science fiction, aims to be grounded in a more gritty reality than most other mecha settings firmly planting it in the “Real Robot” genre. The characters are not super human, wars are fought using combined arms tactics and attrition, supply chains are critical, cat and mouse games of electronic warfare playout across the battlefield, casualties just a misstep away.
[Read More]RPG Extended Update
Summary of Changes
Everyone:

With the release of the 3.1 companion update and the new toys in it, the RPG needs to update its extended content doc. Major notes as follows:
Added:
- Ares Pack
- Hades Pack
- Karakara + Zeus Pack
- Dark Wolf
- Wolf
- Reubeni Attack Trike Variants
- Camel Variants
Updated:
- Nightengale (stat update to align with blitz stats)
Link
https://drive.google.com/file/d/1EueVoN2dsPOr0gCa0ZPlYPforpGnSBa7/view?usp=drive_link
[Read More]UMFA Infantry
Great deals near you for on information about the United Mercantile Federation Army’s weapons and equipment! Available for a limited time only! Certain terms and conditions may apply.
Faction: UMFA
Stat Block:
Primary Skills:
Tactics (UMFA), Awareness (Battlefield), Institutions (UMFA), Gunnery (Small Arms), Athletics (Pack Training), Mechanics (Combat Engineering)
Secondary Skills:
Mechanics (Demolition), Medicine (First Aid), Electronic Warfare (Forward Observation), Pilot (Ground Vehicle), Survival (Navigation), Melee (Close Assault), Survival (Emergency Survival), Gunnery (Heavy Weapons)
[Read More]Maximum Firepower: A Newcomer’s Guide to Heavy Gear RPG’s Weapons
With the recent release of Heavy Gear RPG 4th Edition, players have a huge arsenal to customize their gears. This guide is meant to help new players and Directors/GMs sort through the weapons list, letting you pick ones that fit your character concept or design a satisfying fight!
A few notes before we begin:
With so many weapons available, it is fine (and expected) if you need to read this guide more than once. One fun way to learn is to pick out a few weapons at a time, then ‘sandbox test’ them by putting a mini on the table and rolling dice with them in various practice scenarios.
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NLAF Infantry
NorGuard Infantry

Faction: Northern Guard
Stat Block
Primary Skills:
Tactics (Northern Guard), Athletics (Pack Training) , Awareness (Battlefield), Institutions (Northern Guard), Melee (Close Assault), Gunnery (Small Arms), Survival (Emergency Survival), Athletics (Throwing)
[Read More]Emirati Infantry
HAPF Infantry
Readers of Protector and Preceptor rank are authorized to view the equipment and doctrine of the Humanist Alliance Protection Force.
Faction: HAPF
Stat Block
Primary Skills:
Athletics (Endurance Training), Awareness (Battlefield), Tactics (Protectors), Gunnery (Small Arms), Gunnery (Heavy Weapons), Melee (Vibroknife)
Secondary Skills:
Medicine (First Aid), Influence (Intimidation), Pilot (Ground Vehicle), Melee (Unarmed), Institutions (Humanist Castes)
Squad Organization
HAPF troops are organized around the 5-man Penarion. Standard Penariones consist of 4 soldiers with Main Weapons and 1 soldier with a Support Weapon, while Specialist Penariones have 1 soldier with a Main Weapon and 4 with Support Weapons. Two Penariones form a Dekarion, which can consist of any possible combination of Penariones.
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