HACS-01MG-HC/EW HUNTER COMMANDO EW


Ar’tur Carranagh, Animus Golem

If war were to break out between the North and the South, repercussions upon the Badlands would be unavoidable. Seeing the tensions build between the polar powers, the probability of conflict became a forgone conclusion. In preparation, Peace River and Paxton Arms began vehicle research and development in earnest.
L. Derek Evans, regarded by many to be a Gear design prodigy, was assigned to lead the Agamemnon team. Within three seasons, the first of the Agamemnon prototypes had been built. The armor necessary to meet the design’s required specifications was too heavy, and so Jean Robertson developed a special composite material for the design which proved lighter and more resilient than the armor used on the other Elite designs. Unfortunately the cost and labor involved in manufacturing the new composite prevent the replacement of the armor on the other designs with the Robertson composite until a more efficient manufacturing process is devised.
[Read More]The different armies of Terra Nova are known to adopt camouflage patterns on their gears for combat when fighting in different environments. Today we’re showing off some of the canonic patterns used by Northern forces.
Primarily brown, khaki, and ochre shades give a variety of options when creating paint schemes that are at home in the vast deserts and badlands on Terra Nova.

Desert 1
[Read More]The Jaguarundi was designed to be a heavy scout capable of maneuvering across broken terrain while maintaining a good speed. The machine was originally planned by Northco to be competitive with the higher end Shaian Mechanics Gears such as the Strike Cheetah. To save on development cost, the Northco engineering team turned to one of the firm’s most agile designs, the relatively recent Jaguar, as the basic chassis. By reducing its armor and increasing its running speed through newer actuators inspired by the Nemesis Jaguar’s, the modified Jaguar, now somewhat reduced in size and mass, showed a greatly improved physical performance curve. The final product, however, was slower than the Strike Cheetah and much more expensive. Most of the expense came from its improved control systems, which were based on captured NNet designs dating back to the War. While the machine did perform well, its learning curve proved to be somewhat erratic.
[Read More]Hello Everyone Welcome to the new Dream Pod 9 Community blog! We’ve just launched and wanted to share a bit about what you can expect to find here. We plan to do a couple posts a week about Heavy Gear and other DP9 games.
In case you don’t know me, my name is Nick and I am the Line Developer for the Heavy Gear RPG. You can find me online on the forums and discord under the handle “prof9844”. Today I want to introduce a new concept in the world of Heavy Gear called Extended Content.
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