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Heavy Gear RPG: Customizing Equipment and Vehicles

We knew when building Heavy Gear RPG 4e that we wanted to have customization incorporated into the rules set. We also knew we wanted it to be intuitive and simple, but gamified in a way that is fun to play around with. The result is that you can customize almost everything. While Priority Level acts as a gating mechanic, the only real limit is what the director will allow. 

Custom Design Philosophy.

To quote William Gibson, “the future is already here, it just isn’t equally distributed.” We tried to play this idea forward in Heavy Gear. Auto factories do mass assembling in the more wealthy nations while poorer places still make heavy use of human labor. Advanced and well supplied military units might be able to cut and assemble entire weapon systems in a few hours while a Badlands outpost might have to reuse decades old tech to save valuable supplies and wear on essential machinery. To represent the ready availability of equipment, equipment uses the Priority Level (PL) system. If equipment matches your PL, then it is assumed to be available to the team without too much fuss. You can still use anything you find (and convince your sponsor to let you keep), but PL is usually going to be readily available to switch out and easy to replace. 

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Categories: rpg updates  Tags: Customization 

The Spartan II is Bigger and Badder!

Spartan II

Spartan II

The Spartan was designed by Peace River Skunkwerks to be an easy to produce heavy trooper gear that could be used in place of Warrior IVs. Simpler, easy to produce components were sourced from other Peace River designs particularly the Crusader. These larger parts made the Spartan quite a bit larger than other gears of its class. Paxton unveiled their new gear to the public as part of its rebuilding campaign with the tagline “Bigger & Badder”. The larger actuators and joint components had an unexpected side effect once the gear hit the market.

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Categories: blitz rpg  Tags: HGB3.1 April Fools Humor 

The Gold Mamba Has All the Bling

T-XM1500/2 GOLD MAMBA

The design team has worked simultaneously on a second prototype for the Rock Mamba, following a slightly unusual philosophy. Whereas most companies create a machine, see what does not work with it, then work their way up to a cost-efficient solution, the engineers on this project worked with a second machine on the side on which they would install the most expensive system to solve any problems the first machine would have. Technicians would then tweak it and whittle it down to make the system as inexpensive as possible, removing parts which, in practice, would not really affect the system’s performance in this particular case, and so on. As a result, the budget of the entire project has reached unheard-of levels, making the Gold Mamba the most expensive Gear since the original J├Ąger prototype, hence the name.

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Categories: blitz rpg  Tags: HGB3.1 HG RPG 4e 

Heavy Gear RPG: Archetypes

Archetypes are one of the optional rules for Heavy Gear. They represent different specializations a character can pursue, and players will recognize them as similar to the classes or jobs found in other roleplaying games. An Archetype represents a career long – or possibly life long – focus for a character, so they must be chosen during character construction and can’t be changed. A character starts at Rank 1 in their chosen Archetype and gets an ability then, and each time they rank up, up to Rank 6 in total. Ranking up typically happens at major story junctures, and is one of the many ways characters can advance over time. 

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Categories: rpg updates  Tags: archetypes 

Bearhunters Bear Arms

HACS-01MG-FU/A BEARHUNTER

Ever since the arrival of the Armored Hunter, the armorers of the 33rd HG regiment had been trying to tackle the problem of the high pilot casualty rate. Their Armored Hunters were performing poorly, and more than one mission was scrubbed because of “sudden equipment failure.” Most officers just shrugged; relieved at not having to send men out to die in underpowered tin cans, they just grabbed the nearest requisition sheet and tried to get new machines for the umpteenth time. The Armored Hunter was just far too heavy for its S-V950B engine. The powerplant performed well with the recalibrated actuators, but just could not provide enough power for fast, agile move- ments. Without the extra power, the Armored Hunter was a suicidal machine to pilot, so slow that it could be picked off by enemy Gears despite increased armor and could barely mount a counter-attack. As is often the case with military design flaws, the solution to the problem was discovered by coincidence and in the field.

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Categories: Blitz  Tags: Updates HGB 3.1 

Heavy Gear RPG: Player Narrative Control

Heavy Gear Fourth Edition aims for a combination of open ended rules with well defined game effects. Anything the player imagines can be a Skill, Trait, or equipment and those rules get applied in the same simple ways. Heavy Gear 4e When and how they get applied though is up to a process called Lobbying.  

The Player Lobby

Players are expected to ask to use Traits or Skills in different situations. Sometimes, this will mean finding a way to argue why their trait should help them – or hinder them. Remember that you only get XP when you take a challenge on a roll. This process is meant to be collaborative and two-way. Just as a player might argue their Advantage might uniquely help them in a situation, the Director can argue an Adversity might hurt them unexpectedly as well. Of course, you can define a Skill or Trait very narrowly to avoid the need to discuss, which can be helpful for mission critical skills.

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Categories: rpg updates  Tags: HG RPG 4e 

Armored Hunter Assault!

HACS-01MG-FU ARMORED HUNTER

The “Full Armor” Hunter, also known as “the armored can,” is one of the rarest Hunter variants of all. The FU program was an attempt to create a new type of Hunter that would be able to survive anything short of the firepower of a tank. Although the resulting armored shell was fairly impervious to Gear-class weaponry, the machine proved to be about as agile as the average herding springer. Its poor perform- ance was a reflection of the extreme weight of its armor. The torso and lower legs were covered with plating that almost doubled in thickness, compared to the old Hunter plates. Both shoulders and generator housings received armored covers, and the skirts were elongated and thickened. A cast metal “helmet” was fitted on the head. The resulting machine was well protected, but it could barely move about. In recalibrating the actuators to support the higher load, the engineers were forced to slow them down to provide the required torque, severely hampering performances. The weapons were also traded for armored versions, namely the M226 armored autocannon and the RP-109A Iron Pepperbox.

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Categories: Blitz  Tags: Extended Content 

Team Dynamics and Session Flow in Heavy Gear RPG

Today we want to talk about some of the basics that guide what a session of Heavy Gear looks and plays like. Before getting into any of that though, we should talk about optional rules. Heavy Gear Fourth Edition contains some rules which are tagged optional. By default these are on but a Director might choose to play without them. These rules add more complexity to the game and cover area’s otherwise entirely left to Director discretion. They can be thought of like mods to a video game – something that is rarely essential but provides a richer experience. The game functions fine without any of them, and may be a more streamlined experience, but we recommend using them. Some examples of optional rules are the wealth system, burden (how much players can carry), and Archetypes (which act like character classes in other systems.)  

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Categories: rpg updates  Tags: HG RPG 4e 

Caprice Reinforcements: Maru and Zikru

F-32 Maru

Small and wide-footed, the F-32 can easily make its way across both the urban jungle of Gomorrah or the broken ground of Caprice’s landscape. While initially employed as a civil policing unit, the F-32 has been updated with heavier armaments for combat operations.

F-55 Zikru

Like the F-27 and the F-32, the pads on the F-55’s hands and feet utilize “Lacerta-tech,” produced by Lysander Incorporated, which can be engaged to produce Van der Waals force. This Lacerta-tech, combined with additional climbing equipment, makes these frames excellent climbers.

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Categories: blitz  Tags: HGB3.1 

Southern City Militia Cadre

The core units of the City Militia Defense Forces are the Gear cadres which field either older Gears or newer cheaper Asps. These units perform the role of a stop-gap measure until assistance from a regular military unit arrives. Most of the pilots in these Gears are retired veterans or members of the Youth Guard training to be ready for duty in the SRA or MILICIA.

Categories: blitz  Tags: HGB3.1