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Midnight and Eclipse

Dangar Pirates!

Daze of Futures Past
The following transmission was intercepted from the CP-04/4748.6 gate on 1 Spring by a deep-space listening post. Its point of origin is unknown—it could not have come from Terra Nova, yet consists of a series of what seem to be bizarre jokes that only make sense if written from a Terra Novan perspective. Wolfe in the science division suggests that this transmission may originate in an alternate universe and entered our own through foldspace, but I think he’s been drinking too much Fort James Special. This is clearly some sort of strange hoax, but further investigation into the reason behind its existence may be warranted. –J. Pliatikos, Talon Intelligence Command, 5 Spring 1954
[Read More]Getting Started in Heavy Gear
Maybe you saw the game at a convention, maybe you saw some miniatures painted on social media, maybe you wondered about that old video game you used to play when you were a kid, maybe you never left. However you got here, it’s never too late to discover this hidden gem and to start playing heavy gear! This article is aimed at people who are interested in starting this fascinating game but are unsure of where to begin. Life on Tera Nova: Mecha combat in the 62nd century, Understanding the Setting of Heavy Gear· Heavy Gear is set in the 62nd century and imagines a world where humanity has colonized a handful of planets to ease population and resource concerns. However, this period of expansion has not gone without conflict. The focus of our story is Terra Nova, an arid world rich in resources whose control is contested by its inhabitants as well as external forces. It is the year TN1954, the planet is currently ablaze. It has now been 4 cycles since the start of the 2nd invasion of Terra Nova by the Colonial Expeditionary Forces of Earth, aiming to reclaim their wayward colony. The forces of Tera Nova were able to put aside their differences to fend off the first invasion, but will they be able to do so again before all is lost? Or is it better to sell out, watch the world burn, and to be king of the cinders? · The setting of Heavy Gear is often described as a Tom Clancy novel with Mecha. The background and stories cover the political machinations of the major players as they weave their way through a complex and interwoven tapestry of deception and mecha combat action. The setting while being science fiction, aims to be grounded in a more gritty reality than most other mecha settings firmly planting it in the “Real Robot” genre. The characters are not super human, wars are fought using combined arms tactics and attrition, supply chains are critical, cat and mouse games of electronic warfare playout across the battlefield, casualties just a misstep away.
[Read More]I Want To Believe
Rations of Terra Nova
Given the prevalence of advanced, portable field kitchens and the use of landships as mobile supply bases, field rations carried by individual soldiers are considered more of a temporary, supplementary measure by Terra Novan militaries. This has resulted in their quality and composition tending to vary wildly based on the producer. Aside from a disastrous attempt at Interpolar standardization during the War of the Alliance with the Ration Unit, Daily (RUD), the Leagues have largely stuck to the own idiosyncratic attempts at achieving optimal nutrition.
[Read More]WFPA Infantry
Disculpas por la espera. ¡Aquí está la información sobre las armas y la cotrina del Ejército del Protectorado de la Frontera Occidental!

Stat Block
Primary Skills: Gunnery (Small Arms), Awareness (Battlefield), Melee (Dueling), Athletics (Cross-Country), Survival (Great Plains)
Secondary Skills: Tactics (WFPA), Melee (Brawling), Gunnery (Heavy Weapons), Medicine (First Aid), Athletics (Throwing), Mechanics (Demolition), Survival (Navigation), Institutions (WFPA), Pilot (Ground Vehicle)
[Read More]RPG Extended Update
Summary of Changes
Everyone:

With the release of the 3.1 companion update and the new toys in it, the RPG needs to update its extended content doc. Major notes as follows:
Added:
- Ares Pack
- Hades Pack
- Karakara + Zeus Pack
- Dark Wolf
- Wolf
- Reubeni Attack Trike Variants
- Camel Variants
Updated:
- Nightengale (stat update to align with blitz stats)
Link
https://drive.google.com/file/d/1EueVoN2dsPOr0gCa0ZPlYPforpGnSBa7/view?usp=drive_link
[Read More]UMFA Infantry
Great deals near you for on information about the United Mercantile Federation Army’s weapons and equipment! Available for a limited time only! Certain terms and conditions may apply.
Faction: UMFA
Stat Block:
Primary Skills:
Tactics (UMFA), Awareness (Battlefield), Institutions (UMFA), Gunnery (Small Arms), Athletics (Pack Training), Mechanics (Combat Engineering)
Secondary Skills:
Mechanics (Demolition), Medicine (First Aid), Electronic Warfare (Forward Observation), Pilot (Ground Vehicle), Survival (Navigation), Melee (Close Assault), Survival (Emergency Survival), Gunnery (Heavy Weapons)
[Read More]