The Shepherd’s Path, Part 19: Life in Sanctuary

Everyday citizens in Sanctuary live like many humans have over the millennia. Each citizen is allotted an apartment based on their family situation. Individuals living alone get small flat style apartments with only about 50 square meters of space. A group of citizens can request combined accommodation, and generally in this case it is assumed that multiple people will share a single larger sleeping room. Weekly deliveries of food and other day-to-day essentials are provided for all citizens via direct delivery to their door or, or to a designated collection area in special circumstances. The option to purchase additional items exists, using credits earned during working hours. Should a more substantive item be needed, such as a replacement appliance, it is requisitioned directly. All of this is accomplished via a computer in the apartment. The apartment, as well as its appliances and fixtures, can be controlled from this computer, or via a virtue if one is present.

Each citizen is expected to work a minimum of 9 hours a day, 5 days a week. Exactly what job they hold is based on the order to which they belong. After every full 5 years in a position, they can request a transfer to a new position or order, although such changes can occur more often if a notable vacancy exists. Travel to and from one’s place of work is done via walking for short distances, and public transit trains running set routes along individual spurs within the city for longer ones. Apartment assignments and transit routes are optimized to ensure minimal transit time, with an average of 15 minutes being the most common and 30 being the upper limit. Due to the constant activity within Sanctunary, no set hours exist, although most citizens work primarily within either the day or night half of the cycle. The day/night cycle is not really observed in a typical sense except in terms of personal scheduling, as within the city proper all activities are occurring all the time.

Every citizen earns a stipend based on their job, experience, and other factors. This takes the form of Production Credits, or just ‘credits’ for short. Each one represents a certain amount of production time and is used to purchase non-essential products. The base cost of each item is based on the time it takes to produce it, thus ensuring a relatively stable economy. Continuous focus on improvements tend to result in price reductions for old products, since constant development and innovation ensures that a newer version is usually available. The result is that prices stay largely the same, aside from a small additional increase due to added population, while general quality goes up. The addition of a new production district tends to drop prices to a small level as well. Compared to the salaries of many other workers from other worlds, the relative buying power of a Sanctuary stipend is small, but citizens are quick to point out that they don’t have normal living expenses.

Despite being a society geared towards the Shepherds’ mission, Sanctuary’s leadership determined early on that typical aspects of daily life need to be available. Restaurants, bars, entertainment venues, sporting events, and all manner of “nonessential” activities and needs are worked into the design of Sanctuary society. Many simple jobs working on these are given to young adults who are not yet old enough to serve their time in the military orders, and are considered part of a basic education. During off-hours and days, Sanctuary’s citizens can enjoy most of the amenities and comforts available in the most developed cities across the colonies.

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